
Arazel Chainfire
Sons Of 0din
215
|
Posted - 2013.09.03 04:26:00 -
[1] - Quote
To comment on the use of the new marauders in vanguard sites.
Last time I did incursions was somewhere around a year to a year and a half ago. That being said, the basic numbers haven't really changed. A vanguard site puts out somewhere between 2000 and 2500dps in OTA's, and a fairly negligible amount in either of the others comparatively. In case you aren't aware, some people have already done vanguard sites in self-tanked vargurs - you just need to hit around 2k dps tanked. And this was before ASB's were added too. Yes, those ships did have to make a few sacrifices to accomplish that, and in the current meta of blitz fleets, they are no longer particularly viable.
Now we add the bastion module. If we have a good offgrid booster (if you don't, you shouldn't be flying multi-billion isk ships in an incursion), a vargur right now with a damage control, 2 CN invulns, a t2 boost amp, and a t2 large shield booster can already hit 1k dps tanked. Note, you can still add a crystal set to this, upgrade the booster, or upgrade the boost amp. Add the bastion module on top of this. We get a 30% increase in resists, which amounts to about the same as adding in a crystal set - a low grade at least. And then add another 100% to repair amount. So our 1k dps tank just jumped to 2500-3k. So now you can possibly tank a vanguard site with a single t2 large booster, and not too much in the way of bling for a vanguard marauder. The only worry is cap - but you can put cap transfers in the highs, and the bastion mod only lasts for a minute, so if you start running low on cap, pop on out, and buddy up with someone else, or just pop on out and let your logi's top up your cap a bit.
So yes, these things will be totally viable for vanguard sites. Less so for assaults/HQ's, though they may still be potentially viable for assaults with a local tank. Its a bit up for debate whether or not their damage application will make them worthwhile, but I'm sure that someone will experiment with that. And it will probably be totally viable to run with 2x cap transfers and 1x RR in the highs, and if you get a fleet of them together you can probably leave the logi's at home. Or if you aren't too fond of the bastion mod, you can run 2x cap transfer and 1-2x RR and just spidertank. This would allow you to put out a 10man fleet of 1000dps BS's, or an 8man BS fleet with 2 web loki's/bhaals/whatever for the damage application.
As for the Armor side of things... that will be a bit trickier as armor reps tend to be a bit weaker than shield, as well as having lower resists to work with. However, right now you can get a kronos that can selftank for 647dps against omni-damage, if you have a good fleet booster, while keeping 3 damage mods, and using a t2 rep. The bastion mod should bump that up to 1800ish dps tanked. Oh, and local tanks are getting boosted by about 15% - so that bumps it up to around 2100dps tanked. So it will be viable, if a little bit harder to pull off than a shield fit. But this would allow you to use either a kronos or a paladin for this, and both will have excellent damage projection.
TLDR: Solo tanking vanguards will totally be viable without excessive need for bling. Viability and usefulness of these is less certain |